Welcome to Angels Fall First! This guide is intended to get you up to speed on the mechanics of the game so you can start having fun. At first glance the interface and menus can be daunting but fear not, this guide will help!
Angels Fall First is a first person shooter with combat taking place on ground, in the air, in space, and inside large capital ships in space.
If you're looking for some online fights, choose "Instant Play" or use the Server Browser to find a server that's to your liking. If you think you'd rather hold off on the multiplayer for now and just play against bots, select "Custom Game" and choose your settings (set your "Server Mode" to "Offline" if you don't want anyone to join).
I'd recommend a ground map for your first game.
Choose a Team and Ready Up! Edit
First, you'll get to select a team.
The two factions, the ULA and AIA, differ in their available weaponry and vehicles. The ULA use blue armour, whereas the AIA use yellow or orange.
If your game is in the Briefing phase, you'll then be in the war room.
While in the war room, you can listen to a briefing detailing the lore behind this fight and your objectives. You can also head to the armoury to test out weapons and your loadouts.
Once you're ready to start, head back to the exit and press F to ready up.
When the game starts, you'll first select a commander. If it's your first time playing, I'd recommend leaving it to someone else or the MILNET AI (note you can only vote for people who have elected themselves).
The commander will send objectives to each squad leader with the tactical map. Squad leaders can send objectives to their subordinates as well. The top right of your screen will show the current status of the battle, as well as your assigned objective.
User Interface Edit
The right side of the screen will show your squad, or, if you're the commander, it will show all squad leaders.
The bottom right shows your active weapon, it's firemode, ammo in magazine / spare ammo count, health, and armor.
The bottom left shows a radar, rotated to match your current heading.
The top left shows the game chat.
In the middle of the screen is your crosshair. This will expand as your weapon's spread increases due to firing, and a bar will appear and fill up if your weapon is close to overheating (if it does, you'll be unable to fire until it cools back down).
You'll also be able to see both green and red icons over player's heads. These indicate whether they are ally or enemy, and their class. A legend for these icons can be found on the tactical map (which will be properly explained later).
If you change weapon with the scroll wheel (or number keys), your inventory will appear at the bottom of the screen. The bars below each item indicate it's current ammo.
Units can be targetted by pressing G. This will causes a box to be drawn around them (if their location is known), and health / armor bars to appear below.
We'll get back to the space UI later, but for now: how do we even get our character into the game?
You'll start with some basic loadouts, so you don't have to worry about those yet.
Infantry Basics Edit
If you've ever played a first person shooter before, you should get the hang of things quickly.
If you're brand new to first person shooters:
- you move with the WASD keys,
- fire your weapon with left mouse,
- can aim down your weapon's sights with right mouse,
- change weapons with the scroll wheel or number keys (only the slots with weapons in will work),
- can lean with Q and E,
- sprint with the Left Shift key,
- crouch with the Left Control key,
- and finally jump with the Space bar.
To use wheel selections: move the mouse in the direction of the choice you want.
All the other keys you'll need are:
- TAB to access the scoreboard
- ESC to access the tactical map
- G to spot
- T for game chat
- Y for team chat
- U for command chat (visible to your commander and squad)
- Z for flashlight
- X for weapon firemode
- hold C for a command wheel
- hold B for the broadcast wheel (or to accept / decline vehicles quickly)
If your HUD disappears and you don't know what you pressed, press H to get it back.
It should be noted that bullets can penetrate surfaces: thin walls might not be suitable cover against some weapons.
Weapons also have damage falloff: as you fire longer distances, the damage dealt decreases.
Your health does not regenerate in AFF, but your armour does. If you start taking damage to your health, duck into cover until your armour can regenerate. If you've taken too much damage to your health, use a medkit (if you have it equipped), press B -> Need a Medic to shout for an ally to use a medkit, or head back to a spawnpoint for a full heal.
There are also shields (available as a deployable item, and equipped as countermeasures on all vehicles), that protect against damage but slowly decay over time.
If you run out of ammo, use an ammo box (if you have it equipped), press B -> Need Ammo to shout for an ally to use an ammo box, or head back to spawn (note that if you've already gotten lots of ammo from ammo boxes, a weapon will require you to head to spawn to resupply it).
unfinished; to be continued